// Display theme list to player for (int i = 0; i < themeList.size(); i++) { printf("%d. %s\n", i + 1, themeList[i].getName()); }
// Get player's selection int selection = getPlayerInput();
// Get player's editing selection int editSelection = getPlayerInput(); wwe 2k14 psp iso smackdown vs raw usa
Keep in mind that modding or developing features for a PSP game can be challenging due to the console's limitations and the complexity of the game's codebase. This feature concept is intended to be a starting point for discussion and exploration, rather than a fully-fledged implementation.
Here's a rough example of how this feature could be implemented in C++ (assuming a homebrew or modding environment): // Display theme list to player for (int
// Save edited theme audioFile.save(); } Note that this is a simplified example, and actual implementation details may vary depending on the game's architecture, tools, and resources.
Introduce a feature that allows players to customize their wrestler's entrance theme. This feature would enable players to choose from a selection of songs, modify existing themes, or even create their own using a limited music editor. Here's a rough example of how this feature
// Music editor void musicEditor() { // Load audio file AudioFile audioFile; audioFile.load();